Angus Dorbie (dorbie++at++sgi.com)
Fri, 23 Apr 1999 12:03:41 -0700
Cheers,Angus.
Frank Foehl wrote:
>
> I've tried to use a geostate's PFSTATE_TEXMAT attribute
> to transform the texture coordinates I've previously set.
>
> I guessed it might do this, although I haven't found any
> documentation. However the following code seems to
> generate excessively large, or corrupted texture coordinates,
> at least the result does not look sensible.
>
> It may be just that I'm thick, but shouldn't it do nothing
> at all, after all I set the identity matrix?
>
> pfMatrix texmatrix;
> texmatrix.makeIdent();
> geostate->setMode(PFSTATE_ENTEXMAT, PF_ON);
> geostate->setAttr(PFSTATE_TEXMAT, &texmatrix);
>
> Cheers,
> Frank
>
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This archive was generated by hypermail 2.0b2 on Fri Apr 23 1999 - 12:03:45 PDT