Angus Dorbie (dorbie++at++sgi.com)
Fri, 23 Apr 1999 12:01:53 -0700
On IMPACT (& OCTANE MX*) the r coordinate is not perspective correct but
s&t are. That's a hardware limitation.
Other systems like iR are better.
Cheers,Angus.
Frank Foehl wrote:
>
> I've just noticed that there seems to be no perspective
> correction when rendering polygons with 3d-textures mapped
> onto them.
>
> Do I have to put up with it (I'd use a finer triangle mesh instead
> of few large triangles) or can I switch on perspective correction?
> (how?)
>
> Cheers,
> Frank
>
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-- "Microsoft's system was like a forest that hadn't had a controlled burn in decades, just waiting for one person with a match to turn it into a disaster. Melissa was Microsoft's fault. They left their system wide open to this sort of abuse, they knew it could happen and did nothing." -- Bruce PerensFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Fri Apr 23 1999 - 12:01:59 PDT