Prakash Mahesh (prakash++at++drawcomp.com)
Fri, 23 Apr 1999 09:41:04 -0400
setenv DISPLAY :0.0
setmon -S 2++at++1280x1024_60
stopgfx
startgfx
(as given in the MCO manual that comes with RealityEngineII)
Now, after I startgfx, it does bring up windows on both screens. But the
window
height seems to be tiwce the original height, and I see one half on one
screen and the
other half on the other (If I really pull the performer window(s) up or
down, I can
actually see the entire window on both screens)
What I want to see is just the top part on screen-1 and bottom part on
screen-2. Is it
something with the format (2++at++1280x1240_60)?
Or should I just position and size the pfpipewindows appropriately?
Thanks for any help.
-Prakash
Angus Dorbie wrote:
You use multiple pfpipe or pfpipewindow objects with different
screens.
Cheers,Angus
--
Prakash Mahesh
prakash++at++drawcomp.com
--or--
prakash++at++openworlds.com
I have two pfpipewindows on two screens now. I have a related problem.
Let me
explain what I did :
setenv DISPLAY :0.0
setmon -S 2++at++1280x1024_60
stopgfx
startgfx
(as given in the MCO manual that comes with RealityEngineII)
Now, after I startgfx, it does bring up windows on both screens. But
the window
height seems to be tiwce the original height, and I see one half on
one screen and the
other half on the other (If I really pull the performer window(s) up
or down, I can
actually see the entire window on both screens)
What I want to see is just the top part on screen-1 and bottom part
on screen-2. Is it
something with the format (2++at++1280x1240_60)?
Or should I just position and size the pfpipewindows appropriately?
Thanks for any help.
-Prakash
Angus Dorbie wrote:
You use multiple pfpipe or pfpipewindow objects with different
screens.
Cheers,Angus
--
Prakash Mahesh
prakash++at++drawcomp.com
--or--
prakash++at++openworlds.com
This archive was generated by hypermail 2.0b2 on Fri Apr 23 1999 - 06:47:49 PDT