DOUGLAS_MASHEK++at++udlp.com
Wed, 14 Apr 1999 14:36:25 -0500
When I started the project, I didn't know about libmovie. Where can I go for
more information? I am just loading one screen at a time.
I plan on multithreading, but haven't yet. I plan on having one process that
just does glDrawPixels(), and glutSwapBuffers() and 3 process that decompress
the images an put them in main memory.
Thanks,
Doug
____________________Reply Separator____________________
Subject: Re: movie playback on Onyx2
Author: Geoff Levner <g.levner++at++acsys.it>
Date: 4/14/99 6:03 PM
DOUGLAS_MASHEK++at++udlp.com wrote:
>
> I have been doing this pretty well on my Onyx2. If the movie is computer
> generated, it should not be too hard because it is so compressable. I have
been
> shooting for 3840x1024 ++at++ 10fps.
> I have been able to do 3840x1024 ++at++ 4.5fps with a single process. I have an
> Onyx2 IR w/4x250MHz processors 2RM7s, and a dg5-8.
So you just read and decompress one image at a time, draw it to the screen
and go on to the next? If so, wouldn't libmovie do just as good a job? I
suppose that what you could do that libmovie can't is to spread image data
across disks, if necessary. Also you might have a separate thread to load
image data before it is actually needed....
Geoff
--
Geoff Levner -- g.levner++at++acsys.it
ACS Studio, via Aurelia 58, 00165 Roma, Italy
tel. +39-063936331, fax +39-0639363317
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Date: Wed, 14 Apr 1999 18:03:32 +0200
From: Geoff Levner <g.levner++at++acsys.it>
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Subject: Re: movie playback on Onyx2
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