Brett Chladny (chladny++at++atlanta.sgi.com)
Wed, 14 Apr 1999 14:29:53 -0400
Brett
Brickley, Jeff wrote:
>
> You might try a trail of polygons slowly expanding behind
> the aircraft. You would have to keep the history
> information. By decreasing the Alpha values as the trail
> gets farther from the aircraft, the trail can slowly
> disappear. The problem you will face is finding a mid-point
> between realism (taking every point in the history) and
> having to reduce the polygons that weigh your simulation
> down. Alternately both Multigen-Paradigm's Vega and
> Centric's (previously Coryphaeus) EasyScene already does
> this for you with add-on products.
>
> Jeffry J. Brickley <jbrickley++at++programmer.net>
> SRS Information Systems
> White Sands Missile Range, NM 88002
>
> -----Original Message-----
> From: ns.dept3.buaa.edu.cn [mailto:baofyu++at++ns.dept3.buaa.edu.
> cn]
> Sent: Monday, April 13, 1998 7:30 PM
> To: info-performer++at++sgi.com
> Subject: How to realize missile trail?
>
> Hi! Everyone:
> I am using Performer2.2 pfuSmoke API
> pfuSmokeType(smoke,PFUSMOKE_MISSILE)
> to realize missile trail,but the resault is
> disappointmenting! It doesn't
> like some missile trail,just like some small fire.
> How should I do? Should I use some other Texture?
> Yu
>
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This archive was generated by hypermail 2.0b2 on Wed Apr 14 1999 - 08:27:59 PDT