Frank Foehl (foehl++at++rus.uni-stuttgart.de)
Tue, 13 Apr 1999 14:50:25 +0200
I guessed it might do this, although I haven't found any
documentation. However the following code seems to
generate excessively large, or corrupted texture coordinates,
at least the result does not look sensible.
It may be just that I'm thick, but shouldn't it do nothing
at all, after all I set the identity matrix?
pfMatrix texmatrix;
texmatrix.makeIdent();
geostate->setMode(PFSTATE_ENTEXMAT, PF_ON);
geostate->setAttr(PFSTATE_TEXMAT, &texmatrix);
Cheers,
Frank
This archive was generated by hypermail 2.0b2 on Tue Apr 13 1999 - 05:50:44 PDT