Perspective Correction of 3d-Textures?

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Frank Foehl (foehl++at++rus.uni-stuttgart.de)
Tue, 13 Apr 1999 14:27:33 +0200


I've just noticed that there seems to be no perspective
correction when rendering polygons with 3d-textures mapped
onto them.

Do I have to put up with it (I'd use a finer triangle mesh instead
of few large triangles) or can I switch on perspective correction?
(how?)

Cheers,
  Frank


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