Angus Dorbie (dorbie++at++sgi.com)
Wed, 07 Apr 1999 14:59:09 -0700
You should also verify the the flight loader is giving you the correct
material.
Cjeers,Angus.
Scott Herod wrote:
>
> I'm building simple models with materials that can have
> their alpha values dynamically adjusted. If, in addition
> to my model, I load an flt model (for example cane.flt)
> with the MultiGen loader, zero alpha on my models make
> them invisible. My model without the flt model or with
> an obj model (at least, I've not checked other formats)
> is roughly 75% opaque if I set the material to zero alpha.
> I really want to make zero alpha mean transparent. Could
> someone suggest what the flt loader is doing to change how
> transparent materials are displayed?
>
> Thank you,
>
> Scott Herod
> scott++at++evt.com
>
> Some details:
>
> I've seen this on O2, MXE, and RE running 6.5 with Performer
> 2.2.3.
>
> mat->setAlpha( material->alpha() );
> mat->setColorMode( PFMTL_BOTH, PFMTL_CMODE_OFF );
>
> pfGeoState *geostate = new pfGeoState;
> geostate->setMode( PFSTATE_TRANSPARENCY, PFTR_BLEND_ALPHA );
> geostate->setMode( PFSTATE_ENLIGHTING, PF_ON );
> geostate->setMode( PFSTATE_CULLFACE, PFCF_BACK );
>
> geostate->setAttr( PFSTATE_FRONTMTL, mat );
> geostate->setFuncs( preFunc, postFunc, NULL );
>
> The predraw function preFunc is there to grab the current
> pfState:
>
> int preFunc ( pfGeoState* gstate, void* udata )
> {
> pfState* state = pfGetCurState();
> pfPrint( state, PFTRAV_SELF | PFTRAV_DESCEND, PFPRINT_VB_DEBUG, NULL
> );
> return 0;
> }
>
> >From this I know that the flt loader is turning off ENTEXTURE,
> ENTEXGEN, ENLPOINTSTATE, and ENCOLORTABLE. I've also tried
> turning these off myself with no effect.
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