Re: 3 Channel OTW display

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Angus Dorbie (dorbie++at++sgi.com)
Wed, 07 Apr 1999 14:43:32 -0700


> Bemis, Suzie CEI-TACCSF wrote:
>
> We currently have performer running our front view OTW for a cockpit.
> I want to add two channels for side views. Is this as simple as
> creating two channels and offsetting the views from the front-view
> eyepoint? And just updating the two new channel views when the front
> view is updated?

Yes, or you could simple chan share the position, they need to share the
same scene and sharing stuff like LOD & earth sky (with fog) can also
help. There are a few other tricks which are less well known like making
sure that localviewer lighting is enabled in the light model to minimize
lighting discontinuities across channels.

>
> Is anyone familiar with the ONYX 2 and the IR graphics? Do we need
> the multi-channel option hardware to send the two new channels to the
> new displays? Or is the hardware built-in? Or is my question too
> vague and requires more information?

You can get 2 channels from a basic system or if you go for the channel
option you can get 8 channels. You always have the video bandwidth to
drive 3++at++1280x1024_60Hz but obviously you'd need the 8 output DG for the
3 channels.

Ensuring the right graphics channel is output to the right video channel
is simply a matter of opening viewports in the right areas of the
framebuffer to match the channel layout you create using the ircombine
program.

Cheers,Angus.

-- 
"Microsoft's system was like a forest that hadn't had a controlled
 burn in decades, just waiting for one person with a match to turn
 it into a disaster. Melissa was Microsoft's fault. They left their
 system wide open to this sort of abuse, they knew it could happen
 and did nothing." -- Bruce Perens

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/


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