Re: info-performer Mar 30 1999

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Angus Dorbie (dorbie++at++sgi.com)
Wed, 31 Mar 1999 12:16:48 -0800


Larry Ramey wrote:
>
> > There is documentation on this stuff but an understanding of the OpenGL
> > pipeline helps. Maybe the 'Red Book' would be a good starting point.
> >
> > Cheers,Angus.
> >
> > --
> >
> Right, I have it.
>
> I know HOW to calculate the textures coordinates myself. I don't WANT
> to. (this is the key) I graps fully how textures are applied in OpenGL,
> I understood the examples at www.dorbie.com. None of them used auto
> TexGen.

The code on dorbie.com does use texgen. It also uses the texture matrix.

>
> This is REAL simple,

YES! :-)

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/


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