Generate Texture Coords for 3d-Textures?

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Frank Foehl (foehl++at++rus.uni-stuttgart.de)
Wed, 31 Mar 1999 17:22:21 +0200


Hi Performer people,

I'm looking for a way to re-calculate texture coordinates
of a GeoSet per frame, but I'd prefer not to use pfTexGen.
Normally (with 2d-Textures) I can define new texture coords
by geoset->setAttribute using the PFGS_TEXCOORD2
attribute, but there doesn't seem to be an equivalent for
3d textures. Is there a way to specify 3d-texture coordinates
_other_ than with pfTexGen?

Thanks in advance,

  Frank


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