Re: Snawfall
MLM Veraart (Veraart++at++fel.tno.nl)
Mon, 22 Mar 1999 17:30:32 +0100
Michael Plass wrote:
>
> I want to realize snawfall in a driving simulation application. How
> can I do this without a big decrease of draw performance? Is it
> possible to use the overlay planes to create animated snawfall?
You can use a polygon (quad) in front of the camera/car wind screen
and on this polygon you animate (translate) a texture that looks
like a snowfall snapshot. For the texture coord animation you can use
a pfFlux buffer as texture attribute of the pfGeoSet.
Mario
> --
> Michael Plass mailto:plass++at++philosys.de
> PHILOSYS Software GmbH http://www.philosys.de/
> Edisonstr. 6 phone: +49 (0)89 / 321 407-21
> 85716 Unterschleissheim fax: +49 (0)89 / 321 407-12
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on Mon Mar 22 1999 - 08:29:12 PST