DAVE HOATSON (hoatso++at++aaicorp.com)
Tue, 16 Mar 1999 12:46:46 -0500
I am using *glXChooseFBConfigSGIX* and *glXGetVisualFromFBConfig* to specify the frame buffer window. If I specify that I want double buffering, the only available configurations are 5-bits per color, while if I specify no double buffering, I can get 8-bits per color. Why does the realtime application look good even when the frame buffer is not double buffered? Also, when I use an 8-bit per color frame buffer, the end result still appears to be only 5-bits per color. I can use *glDisable(GL_DITHER)* to turn off dithering, but this gives me a banded image where the pixel values still jump in increments of 8, indicating 5-bit color.
What do I need to do to get 8-bits per color?
This archive was generated by hypermail 2.0b2 on Tue Mar 16 1999 - 09:47:11 PST