DAVE HOATSON (hoatso++at++aaicorp.com)
Tue, 16 Mar 1999 12:35:53 -0500
Currently, I am using "glDrawPixels(WIDTH, HEIGHT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, depthBuf)"
Although loading the color buffer (in RGBA mode) is fast, loading the depth buffer is very slow. How can I speed this operation up? Can I get a pointer to the Z-buffer and copy the depth image directly, avoiding "glDrawPixels"? Is there a particular frame buffer configuration which allows this operation to execute faster? On the O2, is the Z-buffer located in the standard Unified Memory Architecture RAM? I am running the application on an R5k O2. Thanks.
This archive was generated by hypermail 2.0b2 on Tue Mar 16 1999 - 09:36:09 PST