Wear, Mark (mark.wear++at++lmco.com)
Thu, 11 Mar 1999 06:54:31 -0700
I'm looking for a source of information on Performer texture paging and
management. If anyone could direct me to such a source I would be grateful.
Here are some of my specific questions: If an object (say a .flt model) is a
child of a switch node and is turned off, does the texture associated with
that model occupy texture memory? How is texture managed when the models are
added to a scene which have associated texture requirements greater than the
64MB of texture memory available with a deskside Onyx II?
Any info. would be appreciated, or just point me to the resources that can
answer my questions.
thanks,
Mark
> l
Mark E. Wear
Electronic Systems Engineer: Real-Time Simulation
Lockheed Martin Vought Systems
(972) 603-2758
mark.wear++at++lmco.com
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