Angus Dorbie (dorbie++at++sgi.com)
Mon, 08 Mar 1999 11:05:31 -0800
Cheers,Angus.
Geoff Levner wrote:
>
> Angus Dorbie wrote:
> >
> > Use smaller higher density tiles? This way the paging size remains
> > consistent.
>
> That would allow us to reduce visible detail, but our real concerns are
> the amount of memory consumed by the ASD, and the time it takes to
> create the tiles (which can be extremely long with ASDGen).
>
> In order to save time and above all memory, we would like to be able to
> specify an area where detail is to be concentrated. Outside this area,
> the level of detail would be determined by how much time and/or memory
> are available....
>
> --
> Geoff Levner -- g.levner++at++acsys.it
> ACS Studio, via Aurelia 58, 00165 Roma, Italy
> tel. +39-063936331, fax +39-0639363317
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
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