Re. Urgent: OpenGL vs Performer Texture management

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Isabelle Lafon (isabelle++at++discreet.com)
Thu, 04 Mar 1999 13:10:21 -0500


Hello Rob,

Thanks for the informations.

> What was it in the trace that made you think mip maps were being built ?

The allocLevelImage call at the top of the stack with first argument
0x1:

0 __exit
1 allocLevelImage(0x1, 0xfb4cf00, 0xfb4d098, 0x0, 0x0,
0xfb521d0,0xfb512f8, 0x10ea7770)
2 copyBackLods(0x0, 0x114928b8, 0xfb4d098, 0x0, 0xffffffff, 0xfb521d0,
0xfb512f8, 0x10ea7770)
.....

Isabelle.

-- 
Isabelle Lafon                 Discreet Logic
Tel: (514) 954-7157            10 Duke
Fax: (514) 393-0110            Montreal (Quebec)
isabelle++at++discreet.com          Canada, H3C 2L7

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