high resolution textures
Doug Price (doug2++at++paradigmsim.com)
Sat, 27 Feb 1999 14:00:19 -0600
pfTextures allow specification of internal texture formats which are greater
than 8 bits per component (e.g. PFTEX_I_16). Does anyone know if the
pfTexture::saveFile() function (or the SGI image format for that matter)
supports these higher resolution formats? If I create a 16 bit texture
through code the texture looks fine in my app and saveFile successfully
saves the texture, but it looks like garbage if I try to do an ipaste on the
image, or if I try to load the image as a texture back into my app.
Doug Price
Multigen-Paradigm Inc.
phone: (972) 960-2301 fax: (972) 960-2303
email: doug++at++paradigmsim.com http://www.multigen-paradigm.com
pfTextures allow specification of internal texture formats which are
greater than 8 bits per component (e.g. PFTEX_I_16). Does anyone know if
the pfTexture::saveFile() function (or the SGI image format for that matter)
supports these higher resolution formats? If I create a 16 bit texture
through code the texture looks fine in my app and saveFile successfully saves
the texture, but it looks like garbage if I try to do an ipaste on the image, or
if I try to load the image as a texture back into my app.
Doug Price
Multigen-Paradigm Inc.
phone: (972)
960-2301 fax: (972) 960-2303
email: doug++at++paradigmsim.com http://www.multigen-paradigm.com
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on Sat Feb 27 1999 - 12:01:07 PST