high resolution textures

New Message Reply Date view Thread view Subject view Author view

Doug Price (doug2++at++paradigmsim.com)
Sat, 27 Feb 1999 14:00:19 -0600


pfTextures allow specification of internal texture formats which are greater
than 8 bits per component (e.g. PFTEX_I_16). Does anyone know if the
pfTexture::saveFile() function (or the SGI image format for that matter)
supports these higher resolution formats? If I create a 16 bit texture
through code the texture looks fine in my app and saveFile successfully
saves the texture, but it looks like garbage if I try to do an ipaste on the
image, or if I try to load the image as a texture back into my app.
Doug Price
Multigen-Paradigm Inc.
phone: (972) 960-2301 fax: (972) 960-2303
email: doug++at++paradigmsim.com http://www.multigen-paradigm.com

pfTextures allow specification of internal texture formats which are greater than 8 bits per component (e.g. PFTEX_I_16).  Does anyone know if the pfTexture::saveFile() function (or the SGI image format for that matter) supports these higher resolution formats?  If I create a 16 bit texture through code the texture looks fine in my app and saveFile successfully saves the texture, but it looks like garbage if I try to do an ipaste on the image, or if I try to load the image as a texture back into my app.

Doug Price
Multigen-Paradigm Inc.
phone: (972) 960-2301  fax: (972) 960-2303
email: doug++at++paradigmsim.com  http://www.multigen-paradigm.com


 

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Sat Feb 27 1999 - 12:01:07 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.