Sean L. Guarino (sguarino++at++cra.com)
Thu, 18 Feb 1999 13:05:46 -0500
I have a Tactical Cockpit Station that is developed in Performer and is
split into two channels. The bottom channel is devoted to the
pilot-vehicle-interface, and does not have a pfScene setup within it.
Most of the graphics within this bottom section are done in OpenGL.
What I'd like to do is take an rgb image file and place it in the PVI
section of the display.
The easiest way that I can see to do this is to slap down the picture as
an OpenGL texture. Unfortunately, I can't find any way in my reference
manuals to read the rgb into OpenGL so it can then be slapped down...
So I was wondering if anybody on this list could give me advice on how
to read in the file or perhaps a better way to do this in Performer.
I'd appreciate any help... Thanks!
-- Sean L. Guarino E-mail: slg++at++cra.com Software Engineer Tel: 617-491-3474 ext. 561 Charles River Analytics, Inc. Fax: 617-868-0780
Hi everyone...
I have a Tactical Cockpit Station that is developed in Performer and is split into two channels. The bottom channel is devoted to the pilot-vehicle-interface, and does not have a pfScene setup within it. Most of the graphics within this bottom section are done in OpenGL.
What I'd like to do is take an rgb image file and place it in the PVI section of the display.
The easiest way that I can see to do this is to slap down the picture as an OpenGL texture. Unfortunately, I can't find any way in my reference manuals to read the rgb into OpenGL so it can then be slapped down...
So I was wondering if anybody on this list could give me advice on how to read in the file or perhaps a better way to do this in Performer. I'd appreciate any help... Thanks!
--
Sean L. Guarino E-mail: slg++at++cra.com
Software Engineer Tel: 617-491-3474 ext. 561
Charles River Analytics, Inc. Fax: 617-868-0780
This archive was generated by hypermail 2.0b2 on Thu Feb 18 1999 - 09:50:38 PST