Angus Dorbie (dorbie++at++sgi.com)
Wed, 17 Feb 1999 18:25:33 -0800
If you use a DCS then OpenGL will do the 'right' thing and scale the
normals (using the inverse scaling matrix?).
Cheers,Angus.
Ken Lindsay wrote:
>
> hi,
>
> does anyone have a good trick for scaling geometry but leaving surface
> normals as they are? or is this the way that DCS/pfMatrix mechanix work
> anyway? my task is to reduce the height of some terrain, but to try to
> keep the dramatic lighting it has when it is tall. my past experience
> with this shows a flattening of the lighting effect when i scale down
> the height.
>
> thanks
>
> ken
> -==-
>
> ken "fire a few neurons" lindsay kl++at++ptolemy.arc.nasa.gov
> NASA Ames Research Center Caelum Research Corp.
> Mail Stop 269-1 (650) 604 3594 (fax)
> Moffett Field, CA 94035-1000 (650) 604 3181 (vox)
>
> REMEMBER: you don't have to be a civil servant to go "post office"
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Wed Feb 17 1999 - 18:25:38 PST