Re: scaling and normals

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Christian Greuel (chris++at++digi.lego.com)
Wed, 17 Feb 1999 13:55:49 +0100


Hi Ken,

If you are using MultiGen, you can select all vertices and Modify
Attributes. In the Vertex Attributes box, select "Global Attribute
Modify", then "Freeze Normal".

your desired normal values.

Hope that helps.

Cheers,
Chris

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> ************************************************************************
>
> From: kl++at++grossberg.arc.nasa.gov (Ken Lindsay)
> Date: Tue, 16 Feb 1999 11:32:29 -0800 (PST)
> Subject: scaling and normals
>
>
> hi,
>
> does anyone have a good trick for scaling geometry but leaving surface
> normals as they are? or is this the way that DCS/pfMatrix mechanix work
> anyway? my task is to reduce the height of some terrain, but to try to
> keep the dramatic lighting it has when it is tall. my past experience
> with this shows a flattening of the lighting effect when i scale down
> the height.
>
> thanks
>
> ken
> -==-
>
> ken "fire a few neurons" lindsay kl++at++ptolemy.arc.nasa.gov
> NASA Ames Research Center Caelum Research Corp.
> Mail Stop 269-1 (650) 604 3594 (fax)
> Moffett Field, CA 94035-1000 (650) 604 3181 (vox)
>
> REMEMBER: you don't have to be a civil servant to go "post office"


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