Ken Lindsay (kl++at++grossberg.arc.nasa.gov)
Tue, 16 Feb 1999 11:32:29 -0800 (PST)
does anyone have a good trick for scaling geometry but leaving surface
normals as they are? or is this the way that DCS/pfMatrix mechanix work
anyway? my task is to reduce the height of some terrain, but to try to
keep the dramatic lighting it has when it is tall. my past experience
with this shows a flattening of the lighting effect when i scale down
the height.
thanks
ken
-==-
ken "fire a few neurons" lindsay kl++at++ptolemy.arc.nasa.gov
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