Re: highlighting a texture

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Phil Keslin (philk++at++cthulhu.engr.sgi.com)
Sat, 13 Feb 1999 21:14:42 -0800


Ran Yakir wrote:
>
> Stephen,
>
> Why don't you try the texture color scale and bias ? I think those are cheaper
> than TLUT. You can then saturate your texture color, in order to highlight it,
> or you can totaly remove one color component.
> You control the scale and bias with glTexParameterfv, with the arguments
> GL_POST_TEXTURE_FILTER_SCALE_SGIX and
> GL_POST_TEXTURE_FILTER_BIAS_SGIX

You should be aware that texture scale/bias is only available on some
graphics systems as is TLUT (although TLUT is more prevalent).

- Phil

-- 
Phil Keslin <philk++at++engr.sgi.com>

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