Hlight Texture Bug...

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Sean Waldron (waldron++at++ist.ucf.edu)
Tue, 9 Feb 1999 13:21:34 -0500


Hello, I am working on a Performer 2.2.3 application using pfHighlights.
I have come across an apparent bug that occurs when I use the texturing
modes of the highlights.

This bug occurs when I apply a textured highlight to a Geode that has
multiple GeoSets with a textured GeoState. The first textured GeoSet
will draw correctly, but none of the primitives in any of the subsequent
textured GeoSets will appear. All of the primitives of the non-textured
GeoSets draw correctly.

I have tried attaching the hlight in several different ways (directly to
the GeoSet, calling apply in a draw list, using draw callbacks, etc.) but
the same primitives are always missing. The only way that I have been able
to get everything to draw is by putting pfPushState and pfPopState around
the problematic Geodes. This is obviously a very wasteful solution, but
it was the only way I could find to protect the texture information in the
active pfState.

I don't have any problems whatsoever with any other modes of highlighting,
but the clients and the key people on my project prefer the look of my
textured highlights.

Sean Waldron
Visual Systems Laboratory
Institute for Simulation and Training
waldron++at++ist.ucf.edu


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