Alejandro Saez (cano++at++srv-exchange.computerland.cl)
Thu, 4 Feb 1999 17:19:50 -0600
There is a company that has a product to simulate clouds, I just saw a
demonstration at ITSEC two years ago so I'm not sure it's what you need, check
out:
You'll need Paradigm's Vega.
Other than that I can only say is not a trivial subject since clouds are of a
volumetric nature (can't be accurately modeled/rendered by means of a surface
representation) that being the main reason why they are being approached by
volumetric (particle based) rendering techniques. Each condensed water
particle making up the cloud actually reflects light, not just those on the
"surface" of it, making it a high albedo, semi transparent, volumetric and non
uniform object and of course a nice challenge for real time vis sim.
--
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Alejandro Saez
Software Engineer
Silicon Chile S.A.
Avda. Santa Maria 2560
E-mail: asaez++at++silicon.cl Providencia
Phone: +56 (2) 233 2577 Ext. 199 Santiago
Fax: +56 (2) 231 6835 Chile
Postcode: 6650037
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