Greg Harrison (harrisog++at++geocities.com)
Wed, 3 Feb 1999 19:46:39 -0500
Greg
We have experimented with different ways of morphing normals, none
of them seems satisfying. You can see popping on the terrain
because lighting is not continuous. Even if a per-vertex-per-face
normal is used, doing normalizing normals in software is
pretty expensive.
This is why we didn't put it in the paging support for ASD.
In libpfdu/pfdBuildASD.c, we gave an example
of how the normals are generated and stored.
Jenny Zhao zhz++at++engr.sgi.com 650 933-5091
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