Re: pfBillboard problems on IR

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Takeshi Hakamada (hakamada++at++sgi.com)
Tue, 02 Feb 1999 10:26:19 +0900 (JST)


Sorry, the comma was missing between two arguments.
The correct call is:
pfFeature(PFFTR_GLSPRITE, 0);

Takeshi

From: Takeshi Hakamada <hakamada++at++sgi.com>
Message-ID: <19990202101459X.hakamada++at++sgi.com>
> Daniel,
>
> I think you need to put following call before pfInit().
> pfFeature(PFFTR_GLSPRITE 0);
>
> Hope it helps.
>
> Takeshi
>
> From: "Daniel Oberlin" <dan++at++mak.com>
> Message-ID: <009901be4e2a$d7f0d470$2ee856cf++at++defiant.mak.com>
> >
> >
> > Hello,
> > I am experiencing problems with billboards on an Infinite Reality system.
> > My application is using Performer 2.2, and I am trying to use the
> > PFBB_POINT_ROT_EYE rotate mode for billboards. This mode seems to work fine
> > on other systems, but on our IR system the billboards face the user but do
> > not stay aligned with the eyepoint Z-axis. Instead, they seem to rotate in
> > some other manner depending on the position and orientation of the eyepoint.
> > We observe this difference even when our application is statically linked to
> > Performer, so it is not a difference in the Performer libaries which are
> > installed on our machines. Is this a known problem with Performer? Could
> > it be a problem with the version of OpenGL which is installed on our IR?
> >
> > Any help would be appreciated!
> >
> > Thanks,
> > Dan Oberlin
> >
> >
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