Re: pfBillboard problems on IR

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Takeshi Hakamada (hakamada++at++sgi.com)
Tue, 02 Feb 1999 10:14:59 +0900 (JST)


Daniel,

I think you need to put following call before pfInit().
pfFeature(PFFTR_GLSPRITE 0);

Hope it helps.

Takeshi

From: "Daniel Oberlin" <dan++at++mak.com>
Message-ID: <009901be4e2a$d7f0d470$2ee856cf++at++defiant.mak.com>
>
>
> Hello,
> I am experiencing problems with billboards on an Infinite Reality system.
> My application is using Performer 2.2, and I am trying to use the
> PFBB_POINT_ROT_EYE rotate mode for billboards. This mode seems to work fine
> on other systems, but on our IR system the billboards face the user but do
> not stay aligned with the eyepoint Z-axis. Instead, they seem to rotate in
> some other manner depending on the position and orientation of the eyepoint.
> We observe this difference even when our application is statically linked to
> Performer, so it is not a difference in the Performer libaries which are
> installed on our machines. Is this a known problem with Performer? Could
> it be a problem with the version of OpenGL which is installed on our IR?
>
> Any help would be appreciated!
>
> Thanks,
> Dan Oberlin
>
>
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