Re: NURBS - Splines in Performer

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Gordon Tomlinson (gordon++at++paradigmsim.com)
Thu, 28 Jan 1999 13:22:18 -0600


Alejandro Saez wrote:
>
Hi

The SPL as it's called by Mark :-) , if Pathing and
navigator tools, not modeling splines.

Gordon

> On Jan 28, 4:37pm, Guenter Schreiber wrote:
>
> Subject: NURBS - Splines in Performer
> >
> > [ plain text
> > Encoded with "quoted-printable" ] :
> Hi pfAll,
> >
> > is there any Spline function to Performer, like pfSpline or pfNurb ?
> > Did somebody solve that problem, since OpenGL has some utility functions
> > to do that.
> >
> > Is somewhere sample code for utilizing that functionality.
> Not that I know, but there was a posting a few months ago pointig to a package
> developed to handle spline based motion paths called Spl, if this is what you
> are looking for, check :
>
> http://www.marklynn.demon.co.uk/spl/
>
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-- 
Gordon Tomlinson              | Multigen - Paradigm  Inc
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