Re: How to get smooth horizon with channel group ?

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++sgi.com)
Mon, 25 Jan 1999 10:20:17 -0800


Avi Bar-Zeev wrote:
>

> Now, some people do actually want to project 180 degrees
> on a single flat surface.

This is impossible.

For multi-channel flat surfaces asymmetric frusta are sufficient but on
a single pipe they are redundant and introduce unnecessary overhead.

A single video on a 180 degree curved screen with distortion correction
is possible but that's complex and requires a thorough understanding of
the projection geometry and associated issues.

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Jan 25 1999 - 10:20:24 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.