Re: How to get smooth horizon with channel group ?

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++sgi.com)
Mon, 25 Jan 1999 08:16:59 -0800


This SHOULDN'T be smooth.

Multi-channel scenes like this work with multi-projector displays. If
you show it on a single monitor then the geometry of your projections
does not match the geometry of your display w.r.t. the observer.

Cheers,Angus.

Cao Zhigang wrote:
>
> Dear pfFriends,
> In our flight simulator, I use channel group ( 3 channels) to get
> 180 degree total horizontal field of view ( 60 degree per channel).
> The scene looks not smooth, channel joint is fold, the scene horizon
> as following picture (h=0.0f,p=15.0f,r=0.0f).
> I've tried increasing channel number (such as 12 Channels),
> unfortunately, the system performance degrade greatly.
> How to generate continous scene in multiple-channel situation?
> Does anybody have good idea about this?
>
> Thank you for any help.
>
> Lei lixing
>
> E-mail:flysiml++at++public.bta.net.cn
>
> ------------------------------------------------------------------------
> [Image]

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Jan 25 1999 - 08:17:11 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.