New OS won't support 2k textures?

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Guillermo E. Gutierrez (ggutierr++at++hisd.harris.com)
Thu, 21 Jan 1999 15:17:23 -0500


Hi PfAll,
This should (hopefully) be a quick question (i.e. Here's the patch number you
need to install). We just upgraded an R10000 O2 from IRIX 6.3 to 6.5.2f (clean
reinstall). Now we find that the O2 won't load a texture (.rgb) file that is
2k by 2k in size (it used to before) but it will load a 1kx1k image. Possible
explanations are i) the following differences (from "versions"):
before-----
I performer_eoe <date> Performer2.2 Execution Environment
after------
I performer_eoe <date> Performer2.2.1 Execution Environment
before-----
I c++_eoe <date> Standard Execution Environment (C++, 7.2.1 on
                                irix 6.3/6.4)
after------
I c++_eoe <date> Standard Execution Environment (C++ Headers
                                and Libraries, 7.2.1)

ii) missing patch.

iii) suggestions?

Also, we're loading these textures via an Inventor .iv file, so maybe it's the
ivLoader that has a problem. Lastly, the application has not been recompiled
with the updated compiler (maybe a good idea?)
Any help would be much appreciated. Thanks.
P.S. This just in: ivview loaded the model with the 2kx2k texture fine.
-^-
Guillermo E. Gutierrez "What do you mean "but does it work?";
Software Engineer, Vis IR&D It compiles!" --anon.
ggutierr++at++harris.com
Harris Corporation


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