Texture question

New Message Reply Date view Thread view Subject view Author view

Scott A. Friedman (friedman++at++ucla.edu)
Wed, 20 Jan 1999 16:53:18 -0800


Hi,

Maybe this is more of an OpenGL question but since I am using Performer I
will ask it here. On a system with a fixed amount of texture memory (iR,
Octane, Imapact) I can pre-download all of my textures. If they all happen
to fit I can safely delete the external versions of those images since no
paging will occur requiring the system to re-download. However, on a system
like an O2 that uses it's main memory for the formatted textures how can I
determine how much texture I can define before having to worry about
reformatting and "downloading"? Can anyone tell me how an O2 determines how
much memory it will use for texture before not accepting any more? Is this
a non issue assuming enough memory? What if there is little memory and lots
of texture (and other stuff). Will an O2 allow textures to be paged?

Insights appreciated,
Scott Friedman
UCLA


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Wed Jan 20 1999 - 16:51:56 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.