Brett Chladny (chladny++at++atlanta.sgi.com)
Tue, 19 Jan 1999 16:36:02 -0500
I don't know what exactly you mean by the textures look "spotty", but if
you mean banding, it is because you are not using enough bits internally
for the textures. The internal (in TRAM) and external (RGB 24 bit file)
formats do not need to be the same. On an Octane, the default internal
format is PFTEX_RGB_4 for RGB textures as appose to PFTEX_RGB_5 on the
other computers. Try setting all textures to PFTEX_RGB_12 and see what
happens.
My next guess would be that the textures are too large and are being
scaled down to fit into TRAM. I believe the largest single texture you
can have in TRAM on an OCTANE MXI is 1 meg. This would mean that your
texture could be blurry or fuzzy. To get around this, cut your geometry
and texture up in such a way that you can map the original texture as
two or more textures.
Brett Chladny
Hector Morales Campos wrote:
>
> Hello Everyone !!!!
>
> I have a Customer using Performer 2.2 on Onyx and O2, He development a
> proyect
> on those machines, and he bought a Octane MXI. The problem is when he wants
> to use the same proyect on that new machine. the texture looks a litle spotty,
> all of the images are RGB 24 bits.
>
> One test that I did, was run the same project without TMEZ board in the
> Octane, and looks better but it ran slowly, and It isn't better as O2 or Onyx.
>
> Does any body know something about it, any information is helpfull
>
> Thanks a lot !!!!!
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This archive was generated by hypermail 2.0b2 on Tue Jan 19 1999 - 10:39:59 PST