Re: question for range-attenuated landing light

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Rob Jenkins (robj++at++sgi.com)
Thu, 14 Jan 1999 06:46:18 -0800


Do you have a lighting model with local lighting enabled ? ( note the
comments in man pfLightSource about FLAT primitives with local lighting
).

Cheers
Rob

Joaquin Casillas wrote:
>
> OHKAWA_KAZUHIKO wrote:
> >
> > Hello,
> >
> > Currently, I tried to integrate landing light which is range-attenuated
> > into my visual simulation program.
> > I made the my program based on "IRIS Performer 2.0 libpf C++ Reference
> > Pages", paragraph pfLightSource(3pf), Example 2 .
> > According to the example explanation, the landing light of the example
> > is range-attenuated. But my program's landing light is not
> > range-attenuated.
> >
> > I want to make range-attenuated landing light.
> > I append the my sample C++ program and texture file. I would appreciate
> > your advice on this matter.
> >
> > Regards,
> >
> > Kazuhiko
> >
>
> Well, I have the same problem when using projected texture lighting in
> order to simulate landing lights. It seems that pfFog parameter of the
> pfLightSource is not working at all (I have also tried the code in the
> pfLightSource man page). Moreover, I have experienced another problem
> with the projected light source. When the landing light is activated, it
> seems to affect the global ilumination of the scene making it darker.
>
> So I am also getting trouble with this, and would appreciate any help.
>
> -----------------------------------------------
> Joaquin Casillas Melendez mailto:jcasilla++at++glup.irobot.uv.es
> LISITT (ARTEC) Phone: +34 6 364 2253
> Dept. Electr. & Informatics Addr: Poligono de la Coma s/n
> University of Valencia Valencia (SPAIN)
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-- 
________________________________________________________________
Rob Jenkins	Silicon Graphics 	mailto:robj++at++sgi.com

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