Joaquin Casillas (jcasilla++at++glup.irobot.uv.es)
Thu, 14 Jan 1999 16:44:07 +0100
Well, I have the same problem when using projected texture lighting in
order to simulate landing lights. It seems that pfFog parameter of the
pfLightSource is not working at all (I have also tried the code in the
pfLightSource man page). Moreover, I have experienced another problem
with the projected light source. When the landing light is activated, it
seems to affect the global ilumination of the scene making it darker.
So I am also getting trouble with this, and would appreciate any help.
-----------------------------------------------
Joaquin Casillas Melendez mailto:jcasilla++at++glup.irobot.uv.es
LISITT (ARTEC) Phone: +34 6 364 2253
Dept. Electr. & Informatics Addr: Poligono de la Coma s/n
University of Valencia Valencia (SPAIN)
This archive was generated by hypermail 2.0b2 on Thu Jan 14 1999 - 03:19:04 PST