Re: Visual PC Performance

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Sheldon Brown (sbrown++at++curly.ucsd.edu)
Wed, 13 Jan 1999 10:00:09 -0800


One question I have about this system or any NT based OpenGL systems, is
whether any of them provide for hardware based polygon anti-aliasing, along the
lines of what you get in a Reality Engine. For the type of applications that I
work with, this has been the one performance feature that has kept my work on
Onyx machines. The OpenGl accelarators that I am working with have terrific
polygon rates and good texture map capabilities, but the final image looks
terrible without the hardware anti-aliasing.

Anyone have any information on anything along these lines?

Thanks,

Sheldon Brown

-- 
Sheldon Brown
Associate Professor
Visual Arts Dept.
University of California at San Diego
9500 Gilman Drive
La Jolla, CA 92093
voice/fax (619) 534-2423

sgbrown++at++ucsd.edu http://www-crca.ucsd.edu/~sheldon


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