Re: Visual PC Performance
Tom Flynn (thomas.a.flynn++at++boeing.com)
Tue, 12 Jan 1999 10:44:50 -0500
Roni Kass wrote:
>
> Well guys,
>
> We have just finished some benchmarking on the Visaul PC
> (320 one cpu):
>
> On a virtual character with 11,175 triangle polygons and 9MB Textures
> with 1 directional light
>
> rendered on a PAL size window (720X576):Frame rate: 14 msec per frame
> rendered on full frame (1280x1045): Frame rate: 60 msec per frame
>
> For what we checked, the rendering is as good as (and even better)
> than an Impact MAX/Octane MXI (When talking about PAL Size).
quick question...were you running the same model with 9MB of texture on
the Max Impact/Octane MXI as well? If I remember correctly, the
Impact/Octane line can only have a max of 4MB of texture memory...so
you'd be taking a performance hit on the Impact/Octane with that model.
Have you tried a model with say 3-4MB of textures on both the
Impact/Octane and the PC?
just curious.
later,
tom
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on Tue Jan 12 1999 - 07:47:34 PST