Re: DOF Control Problem

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Marcus Barnes (marcus++at++multigen.com)
Mon, 11 Jan 1999 13:34:37 -0800


On Jan 11, 10:22am, Brett Chladny wrote:
>
>Gordon's reply should take care of your problem. Another way to do this
>would be to put the two parts of the HUD in two different flt files with
>no DOF nodes. Then, add a PfGroup node to your scene, add two DCS nodes
>under that group,

... and finally you can setup an OpenFlight loader callback that allows you to
capture all dof node information and manipulate each using the pfDCS interface
as Gorgon said.

See the loader's man pages for pfdConverterAttr_flt and fltRegisterNodeT. The
readme file also talkes about this. If you don't have these docs then get them
at:

ftp://ftp.multigen.com/pub/Performer_Loader_R154_man.tardist
ftp://ftp.multigen.com/pub/README.FLT.R15_4

Regards.

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+ Marcus Barnes, Technical Staff        mailto:marcus++at++multigen.com +
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