Re: DOF Control Problem

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Brett Chladny (chladny++at++atlanta.sgi.com)
Mon, 11 Jan 1999 10:22:01 -0500


Hi,

Gordon's reply should take care of your problem. Another way to do this
would be to put the two parts of the HUD in two different flt files with
no DOF nodes. Then, add a PfGroup node to your scene, add two DCS nodes
under that group, and then read in and add the different parts of the
HUD under the DCS nodes. You now have pointers to the DCS's without
searching for them.

Brett

leehd++at++samsung.co.kr wrote:
>
> Hello?!.
>
> I want to integrate HUD symbols to my visual system used octane mxi and performer
>
> API.
> I have made the HUD Symbols by using the Multigen Pro and two DOF nodes.
> but I cann't control these DOF nodes in performer environment.
> Used file cantains the DCSs, Switchs, Geodes, and PFGS_FLAT_TRISTRIP
> primitive type GeoSets.
> If I can control the FLAT_TRISTRIP geoset, I can get the any solution for DOF
>
> problem.
> Please give me some information for the relationship between the open flight DOF and the
>
> performer API and any solution.
>
> Thank You!.
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