Philippe Poutignat (poutigna++at++club-internet.fr)
Fri, 08 Jan 1999 08:12:37 +0100
--
Philippe Poutignat
Thomson Training & Simulation
1 rue du General de Gaulle
95523 Cergy Pontoise
FRANCE
"Wilson, Mark A" wrote:
>
> You can always go to Linux RT. It's no R10K but performance looks pretty
> reasonable for a PC.
>
> > -----Original Message-----
> > From: Angus Dorbie [SMTP:dorbie++at++sgi.com]
> > Sent: Thursday, January 07, 1999 4:06 PM
> > To: Alejandro Saez
> > Cc: info-performer++at++sgi.com
> > Subject: Re: Visual Workstation
> >
> > Alejandro Saez wrote:
> > >
> > > Thers is something I've been wondering about, and since I've haven't
> > seen the
> > > Vega NT wrapper and it is somehow related to this... well here it goes:
> > >
> > > How does NT handle the real-time aspects of demanding visual
> > simulations? I
> > > mean I've used NT and Win95 and the OS's scheduling is pretty lame, even
> > for
> > > productivity applications. Open a file, and there goes
> > interactivity...so
> > > although this issue has to do with the OS rather than Performer or some
> > other
> > > API, it still puzzles me how can such an OS do real-time sim. This is
> > not a
> > > critic, it is a question.
> > >
> >
> > It doesn't. Even Microsofts claims of Real-Time for pending Windows CE
> > releases (for embedded systems) are largely greeted with ultra
> > skepticism in those markets. It's not really relevant to talk about what
> > happens when you read a big file from disk on a single CPU desktop.
> >
> > The idea will be that you can do some form of 'soft' real-time on
> > windows, ie it get's you there most of the time but don't bet your life
> > on it. Stuff like interrupt response times and jitter in really fast or
> > accurate timing loops will ofcourse blow chunks. Heck there isn't even
> > processor lockdown there. The windows cupboard is pretty bare when it
> > comes to Real-Time. That might improve but you'll want to look at 3rd
> > party tools for NT.
> >
> > Cheers,Angus.
> >
> > --
> > "Only the mediocre are always at their best." -- Jean Giraudoux
> >
> > For advanced 3D graphics Performer + OpenGL based examples and tutors:
> > http://www.dorbie.com/
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