Re: .mov files in performer

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harri.kaimio++at++yle.fi
Wed, 23 Dec 1998 18:09:04 +0200


Hi!

I have been doing that with JPEG-compressed QuickTime movies.

I used a separate thread that took care of reading the movie file and
decompressing images (using SGI's dmedia libraries) and then loaded the
decompressed data into texture in draw process using pfTexture::subload().
It was actually quite straightforward, and and worked fast enough for me
(my application runs on both O2 and Impact using the Impact Compression
JPEG-card) Of course, the movie files have to be converted to a format that
is supported in hardware. Also, the dmedia API is quite different in Impact
(Irix 6.2) and O2 (6.3) - on O2 you will definitely want to use DMbuffers
for the texture, but on Impact and 6.2 DMbuffers are not available. I think
that in 6.5 the DMbuffer API should work for all SGI machines.

Hope this helps and merry pfXmas for you all!

Harri


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