Prakash Mahesh (prakash++at++drawcomp.com)
Wed, 23 Dec 1998 10:30:55 -0500
-Prakash
> >
> > I want a geometry and use it in more than one place, but have different
> > attributes for that.
> >
> > To be more precise, I have a bunch of GeoStates, and they point to the
> > same Geode, and that Geode has just one GeoSet. A bunch of DCSs connect
> > to the Geodes and hence I get a bunch of geometries. BUT, I want
> > different attributes (materials and textures) for these. This seems to
> > be simple impossible with Performer, juse because of
> > geoset->setGState(gstate) call.
> >
> > If I don't have the above call, then none of my objects have any
> > attributes.
> >
> > Is there a way around this?
> >
> > Thanks in advance for any help.
> >
> Yes, but I assume you are trying to save space by not replicating Vertex,
> Color, Normal and Texture Coordinate information. Why not make multiple
> GeoSets that all use this same data, each with its own geostate?
>
-- Prakash Mahesh prakash++at++drawcomp.com --or-- prakash++at++openworlds.com
This archive was generated by hypermail 2.0b2 on Wed Dec 23 1998 - 07:41:00 PST