Angus Dorbie (dorbie++at++sgi.com)
Tue, 22 Dec 1998 12:48:07 -0800
There's also the accumulation buffer on many platforms but it's
usefullness depends on your intent.
Cheers,Angus.
Charles Paik wrote:
>
> I was wondering if anyone knows how to increase the number of bits in
> the color buffer. Currently, I have a double-buffered, 32 bit RGBA color
> buffer (8 bits per color). I'd like to bump up the RGB to 12 bits per color
> or at least 10 bits (and I am willing to give up zbuffer memory and other
> frame buffer memory). I have seen some example code using
> pfFBCinfigX() calls, but I have not been able to make those pieces of
> code work for me.
>
> I was wondering if anyone knows how to increase color resolution
> using performer, openGL, or any tool, and/or where I can find
> documentation on how to accomplish this goal.
>
> Thanks in advance.
>
> -Charles Paik
> charles.c.paik++at++boeing.com
>
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-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
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