David RAPIDEL (diginext++at++imaginet.fr)
Mon, 21 Dec 1998 19:17:12 +0100
I came across a strange effect while working with three channels :
because of the sensor I'm trying to simulate, I can't use share channels
so I declare for all channels (single pipe) an FOV, near, far and so on.
In my APP loop I update view for the three channels and my application
slow dramaticaly down (1 image in 60 s). If I update only tow channels
it work well (~5 Hz). I have try the simulation with shared channels
and it work normaly.
pfChanView(pState->pChan[1], view1.xyz, view1.hpr);
pfChanView(pState->pChan[0], view0.xyz, view0.hpr);
pfChanView(pState->pChan[2], view2.xyz, view2.hpr);
Does somebody have an idea where it could stem from ?
Thank you for any help.
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