David RAPIDEL (diginext++at++imaginet.fr)
Thu, 17 Dec 1998 12:52:06 +0100
Thanks you so much for your answers about HUD and multi channel. It
works find now.
My simulation consist of three channels(pChan[0...2]) and optionnaly a
zoom(pChan[3]) that take the entire windows area. My three channels are
attach and I try to set up the fourth one (attach too), and to control
the active channel in the CB drawing like this :
drawCB:
if(pState->zoomFlag)
{
if(chan == pState->pChan[3])
pfDraw();
}
else
{
if(chan != pState->pChan[3])
{
pfDraw();
...
}
}
(pState is a shared memory structure)
The problem is the fourth channel always overlay the others channel.
I have only one pipe.
Thank you for any answer.
David,
--David RAPIDEL *---*---*---*---*---*---*---*---*---*---* DIGINEXT Le Tertia II - Pole d'activite des Milles 13851 Aix En Provence - France Tel : +33 0442975633 - Fax +33 0442975649 *---*---*---*---*---*---*---*---*---*---*
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