Re: texture lighting for static scenes

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Mario Veraart (rioj7++at++fel.tno.nl)
Tue, 15 Dec 1998 18:45:14 +0100 (MET)


> Hello,
>
> We would like to be able to add view-independent lighting to the
> textures in a static pf-scene.
>
> A general solution could:
>
> 1. load model(s) into a performer scene.
> 2. read a file containing light positions and parameters.
> 3. produce a new model, in which all polygons are textured with a new
> set of textures, created by modulating original textures with light
> contributions.
> 4. save scene as a pfb.

Can't you just recalculate the colors of the vertices based on the
light position. Save the model. When loding the model disable the
light calculation of performer. Unfortunately when it gets dark the
object stays visible.
Multigen can do the vertex coloring for you.

Mario
>
>
> Does anyone know of any commercial tool (or plug-in) that does this,
> either wihin Performer or within a 3d-modelling environment
> (eg: Multigen, SoftImage or 3D-StudioMax) ??
>
>
> Thanks very much,
>
> Paolo
>
>
> --
> Paolo Farinelli Infobyte Spa - Virtual Reality Division
> VR Software Engineer Via della Camilluccia 67 - 00135 Roma - Italy
> E-mail paolof++at++infobyte.it World Wide Web http://www.infobyte.it
> Phone +39-06-35572219 Phone +39-06-355721 Fax +39-06-35572300


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