Paolo Farinelli (paolof++at++infobyte.it)
Mon, 14 Dec 1998 17:37:40 +0100
We would like to be able to add view-independent lighting to the
textures in a static pf-scene.
A general solution could:
1. load model(s) into a performer scene.
2. read a file containing light positions and parameters.
3. produce a new model, in which all polygons are textured with a new
set of textures, created by modulating original textures with light
contributions.
4. save scene as a pfb.
Does anyone know of any commercial tool (or plug-in) that does this,
either wihin Performer or within a 3d-modelling environment
(eg: Multigen, SoftImage or 3D-StudioMax) ??
Thanks very much,
Paolo
--
Paolo Farinelli Infobyte Spa - Virtual Reality Division
VR Software Engineer Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it World Wide Web http://www.infobyte.it
Phone +39-06-35572219 Phone +39-06-355721 Fax +39-06-35572300
Hello,
We would like to be able to add view-independent lighting to the
textures in a static pf-scene.
A general solution could:
1. load model(s) into a performer scene.
2. read a file containing light positions and parameters.
3. produce a new model, in which all polygons are textured with a new
set of textures, created by modulating original textures with light contributions.
4. save scene as a pfb.
Does anyone know of any commercial tool (or plug-in) that does
this, either wihin Performer or within a 3d-modelling environment (eg: Multigen,
SoftImage or 3D-StudioMax) ??
Thanks very much,
Paolo
--
Paolo Farinelli Infobyte Spa - Virtual Reality Division
VR Software Engineer Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it World Wide Web http://www.infobyte.it
Phone +39-06-35572219 Phone +39-06-355721 Fax +39-06-35572300
This archive was generated by hypermail 2.0b2 on Mon Dec 14 1998 - 09:37:44 PST