texture lighting for static scenes

New Message Reply Date view Thread view Subject view Author view

Paolo Farinelli (paolof++at++infobyte.it)
Mon, 14 Dec 1998 17:37:40 +0100


Hello,

We would like to be able to add view-independent lighting to the
textures in a static pf-scene.

A general solution could:

1. load model(s) into a performer scene.
2. read a file containing light positions and parameters.
3. produce a new model, in which all polygons are textured with a new
set of textures, created by modulating original textures with light
contributions.
4. save scene as a pfb.

Does anyone know of any commercial tool (or plug-in) that does this,
either wihin Performer or within a 3d-modelling environment
(eg: Multigen, SoftImage or 3D-StudioMax) ??

Thanks very much,

Paolo

--
          Paolo Farinelli   Infobyte Spa - Virtual Reality Division
     VR Software Engineer   Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it   World Wide Web http://www.infobyte.it
    Phone +39-06-35572219   Phone +39-06-355721   Fax +39-06-35572300

Hello,

We would like to be able to add view-independent lighting to the
textures in a static pf-scene.

A general solution could:

1. load model(s) into a performer scene.
2. read a file containing light positions and parameters.
3. produce a new model, in which all polygons are textured with a new set of textures, created by modulating original textures with light contributions.
4. save scene as a pfb.
 

Does anyone know of any commercial tool (or plug-in) that does this, either wihin Performer or within a 3d-modelling environment (eg: Multigen, SoftImage or 3D-StudioMax) ??
 

Thanks very much,

Paolo
 

-- 
          Paolo Farinelli   Infobyte Spa - Virtual Reality Division
     VR Software Engineer   Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it   World Wide Web http://www.infobyte.it
    Phone +39-06-35572219   Phone +39-06-355721   Fax +39-06-35572300
 

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Dec 14 1998 - 09:37:44 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.