Paolo Farinelli (paolof++at++infobyte.it)
Mon, 14 Dec 1998 15:31:40 +0100
> You could also page textures on the fly but this is trickier. We have
> some code inhouse which Phil Nemec created. The idea is that you trickle
> textures from a new scene graph a MIP level at a time int texture memory
> before you add it to the scene graph.
Hello,
Is this source code available? I would really like to have a look at it
as we are also looking for solutions regarding dynamic texture resolution
management.
It would also be very useful to be able to eliminate one MIP level at
the time (starting from highest-res level) from an existing texture in
texture memory (freeing up some tram). Is this possible?
thank-you very much,
Paolo
--
Paolo Farinelli Infobyte Spa - Virtual Reality Division
VR Software Engineer Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it World Wide Web http://www.infobyte.it
Phone +39-06-35572219 Phone +39-06-355721 Fax +39-06-35572300
Angus Dorbie wrote:
You could also page textures on the fly but this
is trickier. We have
some code inhouse which Phil Nemec created. The idea is that you trickle
textures from a new scene graph a MIP level at a time int texture memory
before you add it to the scene graph.
Hello,
Is this source code available? I would really like to have a look at
it
as we are also looking for solutions regarding dynamic texture resolution
management.
It would also be very useful to be able to eliminate one MIP level
at
the time (starting from highest-res level) from an existing texture
in
texture memory (freeing up some tram). Is this possible?
thank-you very much,
Paolo
--
Paolo Farinelli Infobyte Spa - Virtual Reality Division
VR Software Engineer Via della Camilluccia 67 - 00135 Roma - Italy
E-mail paolof++at++infobyte.it World Wide Web http://www.infobyte.it
Phone +39-06-35572219 Phone +39-06-355721 Fax +39-06-35572300
This archive was generated by hypermail 2.0b2 on Mon Dec 14 1998 - 07:31:40 PST