Angus Dorbie (dorbie++at++sgi.com)
Fri, 11 Dec 1998 17:50:24 -0800
Sounds like a sync issue. You need to draw left & right eyes at the
same
time then display sequentially. It sounds like you are drawing left
displaying then drawing right then displaying creating a displacement
between frames. This affects the separation of an object
on sequential frames.
CANCEL that, I'll leave it there for reference though.
Actually it just occurred to me that this is probably due to a different
inherent problem for this display. Your brain doesn't know which two
images
are coherent. In an image stream containing left1, right1, left2,
right2,
etc your brain might perfectly reasonably assume that right1 and left2
are
a stereo set. This could be your problem if you are rendering at full
video
frame rate. So as the object displacement due to motion reaches greater
than 50% of it's displacement due to stereo effects this is likely to
happen.
It's an interesting problem. For your application you probably have to
go to some other display technology where the stereo left & right images
are in sync. The thing I said not to do at the start may also be an
option to improve the situation but I don't know if it would work. It's
worth a try.
Cheers,Angus.
>
> Greg Harrison
> Air Force Institute of Technology
>
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/
This archive was generated by hypermail 2.0b2 on Fri Dec 11 1998 - 17:50:28 PST